WebMar 19, 2024 · Create the D3D swap chain, etc. */ void AppView::Load (const hstring& entryPoint) { CreateDeviceResources (); CreateWindowSizeDependentResources (); } /** Run the app. */ void AppView::Run () { while (!m_windowClosed) { if (m_windowVisible) { auto dispatcher = CoreWindow::GetForCurrentThread ().Dispatcher (); WebSetting up the swap chain, unlike initializing the device, is a several step process. 1. Obtain a pointer to a DXGI Factory, an object that is capable of creating other DXGI objects. 2. Customize the swap chain by filling out a swap chain description struct. 3. Use the DXGI Factory to call CreateSwapChainForCoreWindow ().
[DX11] Unable to create device/swapchain - GameDev.net
Web我遵循了Microsoft文檔 ,偶然發現DLL項目應該像這樣編譯: 但是我成功編譯了DLL項目,但是輸出卻少了。 結果是我的主應用程序無法編譯,因為如編譯器所說, 您的DLL中沒有.lib文件 。 DLL項目的輸出如下所示: adsbygoogle window.adsbygoogle .push WebОдним багом в вашей программе кажется то, что вы используете i , индекс текущего прохода, в качестве индекса в вектор filled , когда вы должны, видимо, использовать j . Другой очевидный баг... iphone 5s logo
[Tutorial1] Direct3D 11 Basics : 네이버 블로그
Web// this function initializes and prepares Direct3D for use void CGame::Initialize () { // Direct3D initialization // ... // create the swap chain // ... // get a pointer directly to the back buffer ComPtr backbuffer; swapchain->GetBuffer (0, __uuidof (ID3D11Texture2D), &backbuffer); WebOct 23, 2024 · You must always create a single-sample swapchain, then create your own MSAA render target which you explicitly resolve to the swapchain buffer. If you were using DXGI debugging you'd have gotten more information at the failure point. Frank's code probably worked on a Windows 10 preview, but it shouldn't work now. – Chuck Walbourn WebMar 22, 2013 · You can initialize the Direct3D device using D3D11CreateDevice, which requires no window. You simply do not create a swap chain at all. You can still create offscreen render targets and draw to them in the usual way. Instead of calling Present on the swap chain, you can call ID3D11DeviceContext::Flush to kick the GPU with the work … iphone 5s leather case black